I AM
Talha
GAME/WEB DEVELOPER BASED IN GERMANY/TÜRKIYE
Experience
Worked for
AUGUST 2022 – AUGUST 2024| Ankara, Türkiye
Senior Unity Developer
- Developed and optimized game features, including UI flows, Hexagon Based Boardgame mode, and camera/player/shoot control functionalities, while establishing robust architecture for Warleague game. Created custom Unity editor windows and tools for asset management, and improved asset loading and memory management processes.
- Provided team leadership through developer support, code reviews, and refactoring discussions. Additionally, contributed to the web development of the game website using WordPress Elementor and custom JavaScript.
MARCH 2021 – JULY 2022 | Bonn, Germany
Unity Developer AR/VR and WebGL
- Developed and optimized Unity WebGL applications, with a focus on mobile builds and iPad Safari, including memory and asset optimization using Addressables, lazy loading, and room management in Photon. Implemented multiplayer functionalities in WebGL using Photon PUN.
- Created Unity WebGL applications within a React framework, integrating call and video functionalities using Jitsi, and engaged in side projects involving network-supported WebGL applications and augmented reality (AR) projects.
AUGUST 2019 – FEBRUARY 2021 | Köln, Germany
Junior Developer AR/VR/WebGL
- Developed immersive medical visualizations using DICOM data with volume rendering in Unity, including custom shaders for VR and mobile. Enhanced and optimized a Vuforia AR app for Android/iOS, and created software architectures for VR/AR apps using Unity 3D.
- Implemented WebGL projects in VR with A-frame and three.js, and read DICOM files to display them as 3D models.
NOVEMBER 2017 – JULY 2019 | Eindhoven, Netherlands
Working Student Game Developer
- Game Development with Unity Engine (C#), Editor Scripting, Database Management (SQLite), writing Unit and System Tests on company library
FEBRUARY 2017 – NOVEMBER 2017 | Köln, Germany
Internship and Freelancer Junior Unity Developer
- Game Development with Unity Engine (C#), working on the Fiete game series
- Mainly worked on released game „Fiete Hide & Seek“
B. Sc. TALHA ÖZDOĞAN
projects, including games, as well as developing WebGL, AR, and VR applications. I highly value strong code architecture, clean code, and thorough documentation. Besides my main job, I also develop websites in WordPress and create custom plugins.